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CODE: RAKRGCF01
Our Price: £16.19 Price: £0.00
Dogs of War, the first expansion for Confrontation 3, introduces a new way of playing your favorite skirmish game. It provides rules for creating a free company made up of warriors from the four corners of Aarklash, allowing players to create a disparate band of warriors set on amassing glory and riches.
The new rules are based on the idea that the battles waged have consequences, and changes the soldiers that fight them. Unlike the old Incarnation system, which was focused on individual Characters, it gives you the opportunity to unite different fighters, to personalize them and to let them evolve freely from one exciting skirmish scenario to the next. This new rules makes the fun of a good game of Confrontation last well beyond each battle through the ability to recruit, improve characteristics, abilities and equipment, manage the wounded and the fighters’ resources, etc.
New free companies will need new challenges. That’s why this first extension provides enhanced rules on fortifications and scenery, as well as those on nexuses (see Cry Havoc, vol. 01).
Confrontation 3: Dogs of War contains all the rules you need to use free companies in games of confrontation.
CODE: RAKCONF3
Our Price: £19.79 Price: £0.00
Confrontation 3rd edition is a 208 page hard back book and includes:
CODE: RAKCFAC04U
Our Price: £35.99 Price: £0.00
Confrontation: The Age of Rag’narok is the fourth edition of the well-known fantasy battle game and is set in a fictional universe where every nation is fighting to prevail in the ultimate battle.
The game rules are intuitive and can be learned easily through playing the introductory mini-campaign of six scenarios using the miniatures included in the box. Each introductory scenario lasts between half and hour to an hour. The box also contains reference cards that include all the characteristics of the different types of troops so that the players can look them up quickly in the heat of battle!
Our Price: £15.29 Price: £0.00
For a long time, the warlords of Aarklash have prepared for the ultimate confrontation; Rag'narok. How many oracles have forseen this day? How many rumors have spread from sordid alleyways to the courts of kings and emperors? The time for battle has come. All the armies are waiting for is a general to lead them to victory... You!
The Confrontation: The Age of Rag’narok Rulebook contains: The history of Aarklash and the fifteen armies fighting in the Rag'narok. All the rules, including many illustrated examples. Exclusive missions. Many gaming aids, including a glossary of game terms.
The Confrontation: The Age of Rag’narok Rulebook requires some additional accessories (terrain elements, dice, tape measure and template) and miniatures to play, these are sold separately.
CODE: FFGCOS01
Our Price: £7.19 Price: £0.00
At the heart of the Syharhalna, a people has dedicated its existence to studying Darkness, according to the precepts of Maldegen Dirz. These scientists use technomancy, a path that combines magic and alchemy, in order to create monsters.
The creatures of Dirz serve the Syharhalna, helping the technomancers impose their vision of the world on Creation. Thanks to these creatures the Scorpion keeps its deadly sting pointed at its enemies.
Burning in fire and drowning in blood, Aarklash will soon witness the dawning of a new era: the alchemical age.
This army book is required to play the Confrontation: The Age of the Rag'narok using the Army of the Scorpion.
CODE: FFGCOG08
Our Price: £22.49 Price: £0.00
The Knights of Redemption Unit Box contains: 3 pre-painted miniatures and 1 reference card for Confrontation: The age of Ragn’arok.
CODE: FFGCOG01
The Temple is aware of how close the end of the world is. It knows the duties it must perform for the mortals of Aarklash. It knows that the gods worshipped by most peoples are bogus icons and perfidious magical creatures who abuse the gullibility of mortals. These soldiers are at the heart of a merciless struggle to save the people of Aarklash and bring them into Merin’s Light. They have chosen a symbol that resembles their mission: the Griffin.
The Army Book: Temple is a supplement for Confrontation: the Age of the Rag’narok. It contains everything you need to play with or battle against the Temple (Griffin) including the history and culture of Akkylannie, the army rules for four factions of the Temple and their special characters & new features and trades for the tactical role playing game Cadwallon.
CODE: FFGCOG11
The Templars of the North are dark and unyielding, like their stronghold anchored in the misty plains of Avagddu. They fight against the demons, storming their dens of evil like the wind and resisting with the resolution of stone. This does not mean they are bloodthirsty. On the contrary, they are sincerely devoted to protecting pilgrims and settlers; so much so that they are transfigured by the presence of priests and faithful.
The Temple of the North Hero box contains two Incarnates for the Griffin army. Thurbard is the leader of the faction as described in the Temple Army Book. On foot and mounted, this exceptional commander can join any templar unit. As for Severian, he is a templar champion who can join even the smallest companies of the Temple. He too can join any templar unit.
The story, the artifacts and special abilities of the heroes of the Temple of the North are detailed in the Temple Army Book.
The Griffin Temple of the North Hero Box contains 3 pre-painted Templar miniatures and 3 cards for Confrontation: The age of Ragn’arok.
CODE: SCEL03
Our Price: £12.59 Price: £0.00
The Hybrids Alpha Attachment Box contains: 6 pre-painted miniatures and 1 reference card for Confrontation: The age of Ragn’arok.
CODE: SCEL02
Our Price: £17.99 Price: £0.00
The Hybrids Alpha Unit Box contains: 6 pre-painted miniatures and 1 reference card for Confrontation: The age of Ragn’arok.
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